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FOF & OOTP (Jim updated info on Development MP Talk)
http://www.thecfl.us/forum/viewtopic.php?t=9137
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Author:  Ushikawa [ Tue Feb 20, 2018 6:02 am ]
Post subject:  FOF & OOTP (Jim updated info on Development MP Talk)

http://www.solecismic.com/biiacirdjpbgy ... efpgsr.php

Author:  JJ Smitty [ Tue Feb 20, 2018 6:12 am ]
Post subject:  Re: FOF & OOTP

Amazing move by Jim, I love it. This should be a match made in heaven.

Author:  Teutoberg [ Tue Feb 20, 2018 1:46 pm ]
Post subject:  Re: FOF & OOTP

Wow this is going to change everything, and for the better! I hope this version keeps all the original aspects but adds a game you can actually watch happen, like Madden.

Author:  JJ Smitty [ Fri Apr 27, 2018 6:48 am ]
Post subject:  Re: FOF & OOTP

small update;

http://www.ootpdevelopments.com/board/s ... p?t=289025

Author:  Teutoberg [ Fri Apr 27, 2018 9:49 am ]
Post subject:  Re: FOF & OOTP

Exciting stuff. Look forward to upgrading to it later this year/early next year

Author:  Teutoberg [ Sun Jun 24, 2018 9:40 pm ]
Post subject:  Re: FOF & OOTP

http://www.ootpdevelopments.com/board/s ... p?t=289025

Quick update on the status of OOTP FOF aka FOF 9

Author:  JJ Smitty [ Thu Aug 23, 2018 2:36 pm ]
Post subject:  Re: FOF & OOTP

Markus updated FOF9 development;

Guys, all is good. Development is progressing, Jim and Chris are working on the game full time. And we have a solid plan how the V1 release will be rolled out. We will share more about the game and have the proper announcement once we are ready to accept pre-orders, but this is still a few months away.

Once the official announcement is made, we'll engage in active discussions and answer all your questions

http://www.ootpdevelopments.com/board/s ... 025&page=4

Author:  Red Zone [ Mon Sep 17, 2018 12:53 pm ]
Post subject:  Re: FOF & OOTP

http://www.ootpdevelopments.com/board/s ... 320&page=2

Sounds like we will be using fof8 for a while... maybe forever
How could they have no plans for MP after the MP users got fof onto steam?

Author:  Jander3456 [ Mon Sep 17, 2018 2:47 pm ]
Post subject:  Re: FOF & OOTP

I read the announcement a little bit differently; at least between the lines. I think with more bussiness partners involved in this iteration they are under heavy pressure to release durring the timeframe of the NFL season. It's seems like a de facto early access release.
This mirrors the way Steam Marketplace has trended lately; games cashing in on early releases and then patching features and functionality in after the initial rush.

Per the update
"Priority #1 is a stable game that is fun to play to get good reviews and many happy customers and sales."

At least, optimistically I'd like to read that as a possible open door for MP.

Author:  Red Zone [ Mon Sep 17, 2018 2:57 pm ]
Post subject:  Re: FOF & OOTP

This was posted by Andreas... one of the developers... read the last sentence... “If or when”

Actually it's very simple. As we said in the annoucement, we'll combine the FOF game engine with the OOTP code base. Priority #1 is a stable game that is fun to play to get good reviews and many happy customers and sales.

Thanks to the OOTP code base, we'll have features like Facegen, a text engine and so on and we can build up on that in the future and enhance FOF from version to version.

Online leagues are on the list, of course, but we do not want to promise if or when they will be part of the new game.

Author:  JJ Smitty [ Mon Sep 17, 2018 3:07 pm ]
Post subject:  Re: FOF & OOTP

Oh shit, Jim just posted this;

"In the end, understand that I will be available and ready to discuss everything that goes into (or out of) FOF9 thoroughly and completely.

While there have been some discussions of the role of MP in FOF9, because the FOF8 approach is not multi-platform, no final decisions have been made.

Because of this post today and because of Markus' recent post, I think people deserve some sort of clarification of progress. I will do my best to post, before this weekend, everything I can. Including an answer tailored more specifically to what FlexD posted above as it relates to one of the major issues involved in how MP is implemented in FOF8.

I guess I can assume that people don't like an interface designed for long game sessions and multiple monitors? Oh, well, time to scrap that approach. Part of me hoped I was revolutionizing the industry, but that part of me understands that I was just annoying many of you. GUI has never been much of a "viva la revolution" arena.

So... as the Europeans like to say... keep calm and carry on. I will provide that update this week. If not, I deserve some torches and pitchforks."

He doesn't sound too happy with Andreas, someone's getting fired. I for one, am hoping for MP on release but if not, that's cool too. It will be FOF8 for a bit then.

Author:  Jander3456 [ Mon Sep 17, 2018 3:18 pm ]
Post subject:  Re: FOF & OOTP

Quote:
This was posted by Andreas... one of the developers... read the last sentence... “If or when”

Actually it's very simple. As we said in the annoucement, we'll combine the FOF game engine with the OOTP code base. Priority #1 is a stable game that is fun to play to get good reviews and many happy customers and sales.

Thanks to the OOTP code base, we'll have features like Facegen, a text engine and so on and we can build up on that in the future and enhance FOF from version to version.

Online leagues are on the list, of course, but we do not want to promise if or when they will be part of the new game.
Yeah Red Zone, I know Andreas is one of the developers- and I heard him say "if or when", thanks for the snarky heads up though.

If you read any further into the reply chain you will see that Jim himself saw the shit show developing and promised further clarification later this week.

I was merely trying to not immediately jump to the worst conclusion, and as I stated I was "reading between the lines".

Don't be condescending; I was trying to be positive. I understand the difficulties of porting different code bases; I literally make my living in development. It's a pain but is by no means an insurmountable hurdle for most competent programmers.

Author:  Red Zone [ Mon Sep 17, 2018 3:29 pm ]
Post subject:  Re: FOF & OOTP

Jander
You drink the kool aide AFTER you see the new game... not before
I’ve sat here listening to people say how great this merger was/is going to be
Anyone who has played ootp knows the potential problems headed our way
Read FlexD’s post on the ootp forums
I’m not being snarky or condescending
Perhaps you should look in the mirror
I’m simply pointing out that there are potential problems and you want to smile and pretend everything’s going to be ok. Let’s see... that would make me a realist and you a Dreamer.
Either way there’s no need to be offended
Isn’t this “just a game?”

Author:  Jander3456 [ Mon Sep 17, 2018 3:43 pm ]
Post subject:  Re: FOF & OOTP

Quote:
Jander
You drink the kool aide AFTER you see the new game... not before
I’ve sat here listening to people say how great this merger was/is going to be
Anyone who has played ootp knows the potential problems headed our way
Read FlexD’s post on the ootp forums
I’m not being snarky or condescending
Perhaps you should look in the mirror
I’m simply pointing out that there are potential problems and you want to smile and pretend everything’s going to be ok. Let’s see... that would make me a realist and you a Dreamer.
Either way there’s no need to be offended
Isn’t this “just a game?”

If this is you not trying to be snarky and condescending, then I'd hate to see what you look like when you are.

I'm glad you've figured this existential crisis of yours out- me being such a kool aid drinking dreamer, while you bravely tell it like it is; you must be great at parties. I bet you can tell me my astrological sign and wether or not I was breastfed too. Get off your high horse before you wear out your Psych 101 book.

I know you run FoF Radio like you are some big ass fish but someday check out the size of your pond. It's small, like everything you've got.

Author:  Red Zone [ Mon Sep 17, 2018 3:50 pm ]
Post subject:  Re: FOF & OOTP

Let’s just end this here before you really embarrass yourself

Author:  JJ Smitty [ Mon Sep 17, 2018 3:53 pm ]
Post subject:  Re: FOF & OOTP

Guys it's going to be alright, Jim's going to answer all our questions this week or pickforks or some dumb shit he said. I'm confident that there will be MP, maybe not on release but soon after. We won't convert until we are sure it's worth it, the League will Vote on it.

As for you two jawing at eachother, stop it, it's not worth it guys. We have a strong league and some great owners, we will make a discussion together on the conversion.

Author:  Jander3456 [ Mon Sep 17, 2018 4:08 pm ]
Post subject:  Re: FOF & OOTP

Right on. Regardless of what FoF 9 does or does not bring to the table, I'm here to enjoy what we have going in the here and now.
The next game might be good, it might be garbage. Honestly, I'm more of a fatalist who dabbles in optimism than a dreamer, so arguing about it here isn't going to change it one bit, see you on the field.

Author:  JJ Smitty [ Mon Sep 17, 2018 4:27 pm ]
Post subject:  Re: FOF & OOTP

Locking this topic until we hear back from Jim on MP for FOF9.

Author:  JJ Smitty [ Fri Sep 21, 2018 4:13 am ]
Post subject:  Re: FOF & OOTP

http://www.ootpdevelopments.com/board/s ... p?t=292679

Jim has spoke and it makes sense about MP.

Author:  JJ Smitty [ Wed Oct 03, 2018 6:24 pm ]
Post subject:  Re: FOF & OOTP (Jim updated info on Development MP Talk)

Jim just posted this over at OOTP forum. Talks about controlling blitzing and more..

Quote:
One point I'd like to make about this business is that we're not politicians or cartoon characters. We're just sports fans, like you are, and we decided to pursue careers outside of the traditional 9-to-5 life paradigm.


I have my philosophies about my work, but they evolve with the times. As do my tastes. There are no absolutes. Sometimes people assume that since I'm the guy who makes the decisions about what's in my products that I'm some sort of extremist. And sometimes I like to joke about these assumptions, because it's kind of fun to be thought of as a cartoon character (but definitely not a politician, especially these days).


Perhaps I take too many chances. One example being my idea that this type of game warrants a completely new type of interface (I'm ahead of the times, damn it, not behind them). But I listen. And on FOF9 I'm deferring all interface decisions to Markus and Andreas. My design documents are 100%, when there's any doubt, do it exactly like it's done in OOTP '19.


I'm also listening about game issues. You will have more control over planning issues, particularly blitzing, in FOF9. Not a huge leap forward, but I think one that satisfies complaints and makes sense. Planning is a very difficult concept in the NFL - I've studied it carefully from the coaching perspective. The problem is that the talent levels are so close that any thorough coach has the athletes to break down any particular offense. This is not the case with college football. Completely different game. Might as well be the CFL with 12-per-side, three downs and a 110-yard field for all they have in common.



But you and I, as gamers, don't want to spend 100 hours planning every week - assistants breaking down film, coming up with countless keys for your defensive players. That has to be assumed. At the NFL level, the worst thing a coach can be is predictable. For instance, the Patriots over the second half of last season ran the ball 29-20-38-35-10-19-38-38 times in games. Perhaps that's somewhat related to their opponents. But that first 38 was in a 35-17 victory over Miami, and that 10 was in a 27-20 loss to Miami two weeks later.


Sometimes, people ask why there isn't more in FOF for in-game adjustments. Certainly, NFL coaches change things up at halftime, and nowadays, with the tools they have, they can make adjustments between possessions and even have plays designed with run-pass options. Defenses counter by constantly changing assignments so that the run-pass option can't key reliably on one player. And offenses counter by changing elements of plays they feel opponents might be able to read and design keys for.



It's a chess match, and one with an infinite set of possibilities and outcomes. As soon as you script something, and it can be read, your opponent can read it and beat you with it. Any approximation of this process feels stilted. And in MP, where you don't have the opportunity to see the responses, there's no way to simulate that chess match reasonably.


With the SP in-game play-calling model, you can either run your script or you can run the game with all active plays always available. I figured I should offer both approaches.


About the push versus pull. I still prefer pull myself, and I'm hoping to get every piece of information you can extract from FOF8, and more, into FOF9. But we will have the push-box. Can't say exactly what level of events we'll incorporate, because that's something that comes later in development, but it will be there and I've already put some pieces in the engine that will be used to support it. In fairness to OOTP '19 with regard to those who prefer pull, you have a lot of control over which items actually get pushed in OOTP.

Author:  FlexD [ Wed Oct 03, 2018 7:21 pm ]
Post subject:  Re: FOF & OOTP (Jim updated info on Development MP Talk)

Quote:
Jim just posted this over at OOTP forum. Talks about controlling blitzing and more..

Quote:
One point I'd like to make about this business is that we're not politicians or cartoon characters. We're just sports fans, like you are, and we decided to pursue careers outside of the traditional 9-to-5 life paradigm.


I have my philosophies about my work, but they evolve with the times. As do my tastes. There are no absolutes. Sometimes people assume that since I'm the guy who makes the decisions about what's in my products that I'm some sort of extremist. And sometimes I like to joke about these assumptions, because it's kind of fun to be thought of as a cartoon character (but definitely not a politician, especially these days).


Perhaps I take too many chances. One example being my idea that this type of game warrants a completely new type of interface (I'm ahead of the times, damn it, not behind them). But I listen. And on FOF9 I'm deferring all interface decisions to Markus and Andreas. My design documents are 100%, when there's any doubt, do it exactly like it's done in OOTP '19.


I'm also listening about game issues. You will have more control over planning issues, particularly blitzing, in FOF9. Not a huge leap forward, but I think one that satisfies complaints and makes sense. Planning is a very difficult concept in the NFL - I've studied it carefully from the coaching perspective. The problem is that the talent levels are so close that any thorough coach has the athletes to break down any particular offense. This is not the case with college football. Completely different game. Might as well be the CFL with 12-per-side, three downs and a 110-yard field for all they have in common.



But you and I, as gamers, don't want to spend 100 hours planning every week - assistants breaking down film, coming up with countless keys for your defensive players. That has to be assumed. At the NFL level, the worst thing a coach can be is predictable. For instance, the Patriots over the second half of last season ran the ball 29-20-38-35-10-19-38-38 times in games. Perhaps that's somewhat related to their opponents. But that first 38 was in a 35-17 victory over Miami, and that 10 was in a 27-20 loss to Miami two weeks later.


Sometimes, people ask why there isn't more in FOF for in-game adjustments. Certainly, NFL coaches change things up at halftime, and nowadays, with the tools they have, they can make adjustments between possessions and even have plays designed with run-pass options. Defenses counter by constantly changing assignments so that the run-pass option can't key reliably on one player. And offenses counter by changing elements of plays they feel opponents might be able to read and design keys for.



It's a chess match, and one with an infinite set of possibilities and outcomes. As soon as you script something, and it can be read, your opponent can read it and beat you with it. Any approximation of this process feels stilted. And in MP, where you don't have the opportunity to see the responses, there's no way to simulate that chess match reasonably.


With the SP in-game play-calling model, you can either run your script or you can run the game with all active plays always available. I figured I should offer both approaches.


About the push versus pull. I still prefer pull myself, and I'm hoping to get every piece of information you can extract from FOF8, and more, into FOF9. But we will have the push-box. Can't say exactly what level of events we'll incorporate, because that's something that comes later in development, but it will be there and I've already put some pieces in the engine that will be used to support it. In fairness to OOTP '19 with regard to those who prefer pull, you have a lot of control over which items actually get pushed in OOTP.
It sounds like a bunch of mumbo jumbo, and basically I interpreted it as OOTP taking it over and PLEASE keep in mind that most of the features of OOTP/FOF9 are for the solo players. I look for changes in the game engine with a new game. I hope for the sake of CFL files convert over to new game. Keep your fingers crossed. And 1 more thing we will be joining a community (OOTP), where the internet trolls are running rabid. I hope I'm wrong.

Author:  Red Zone [ Wed Oct 03, 2018 8:06 pm ]
Post subject:  Re: FOF & OOTP (Jim updated info on Development MP Talk)

Quote:
It sounds like a bunch of mumbo jumbo, and basically I interpreted it as OOTP taking it over and PLEASE keep in mind that most of the features of OOTP/FOF9 are for the solo players. I look for changes in the game engine with a new game. I hope for the sake of CFL files convert over to new game. Keep your fingers crossed. And 1 more thing we will be joining a community (OOTP), where the internet trolls are running rabid. I hope I'm wrong.
Aw Cmon, its gonna be great...for people who play single player.

Here's a new development for ya
Go into the CFL game file, and go to Gameday, reports, schedules.
click on the 2047 season
you will see that all game logs and box scores prior to 2048 are no longer in the game...Jim "Couldn't" convert them from fof7 to fof8
That means the html files on the server are the only way we have to see the history of the league from 2003 to 2047.

So...if fof9 comes out with no Multi Player...will fof8 files be able to be converted to fof10 or fof11 if it takes that long to get MP back?
Quote:
If this is you not trying to be snarky and condescending, then I'd hate to see what you look like when you are.
I'm glad you've figured this existential crisis of yours out- me being such a kool aid drinking dreamer, while you bravely tell it like it is; you must be great at parties. I bet you can tell me my astrological sign and wether or not I was breastfed too. Get off your high horse before you wear out your Psych 101 book.
I know you run FoF Radio like you are some big ass fish but someday check out the size of your pond. It's small, like everything you've got.
Looks like everybody may soon find the size of the pond is shrinking

Author:  JJ Smitty [ Thu Oct 04, 2018 4:30 am ]
Post subject:  Re: FOF & OOTP (Jim updated info on Development MP Talk)

Red Zone, Jim says in his MP update post about a conversion tool;
Quote:
The plan is to write an internal tool to convert existing multi-player leagues. Commissioners will upload their game files and we'll convert them and provide a detailed explanation of how we're handling the extensive internal structural changes from FOF8. Front Office Football commissioners are familiar with this routine.

Moving forward, OOTP games have automatic conversion routines built in. So we've added the basic support for this when we go from FOF9 to FOF10.
So it sounds like they are going to convert the league and create a tool to do it in the future so I'm good with that.

Author:  Teutoberg [ Thu Oct 04, 2018 5:26 am ]
Post subject:  Re: FOF & OOTP (Jim updated info on Development MP Talk)

Quote:
Red Zone, Jim says in his MP update post about a conversion tool;
Quote:
The plan is to write an internal tool to convert existing multi-player leagues. Commissioners will upload their game files and we'll convert them and provide a detailed explanation of how we're handling the extensive internal structural changes from FOF8. Front Office Football commissioners are familiar with this routine.

Moving forward, OOTP games have automatic conversion routines built in. So we've added the basic support for this when we go from FOF9 to FOF10.
So it sounds like they are going to convert the league and create a tool to do it in the future so I'm good with that.
Woot! I figured this would be added but glad to hear it is official

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