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I'm in the boat with getting about 200 plays. I run an Air Coryell, so I'll create about 20-30 plays that I want to run out of the 113, 113t, and 212. Then I generate about 150 plays using the setting of 15, which gives me a good variety, but focuses more on short passing because my QB is a short passer. I will then round out the playbook by generating about 20-30 plays using the 0 setting, which gives me a lot more Air Coryell specific plays.
Then I go through and try to balance my shotgun, pistol, normal formations by making adjustments to plays. I review the Primary receiver spread and try to get my preferred balance. Then I go through my PA plays to make sure they make sense. Generally I have to do a lot of fixing here because my Short Pass QB and Air Coryell system, I end up getting a lot of PA plays that are Digs and Slants. You might need a handful of those for short yardage situations, but I like to make sure that my PA plays are stretching the field a little. (Why go through the trouble of a run fake if you're going to just throw a 2 yard Dig? Just run the ball for 2 yards). Last I check to see that I have enough run plays and that they are balanced across formations.
I think this gives me the tools to game plan when I want to or have Rex do it when I don't. I tend to mix it up depending how busy I am in real life.
Another different approach. Hard to find two people who say they do it the same way!
As for me, I ended up doing the whole thing manually yesterday. Created a spreadsheet with the # of plays that should fit different specifications (formation, personnel, run/pass, target, route), my goals were:
1. Cover pretty much every possible situation and have at least a handful of plays targeting every receiver just in case a matchup presents itself.
2. Generally keep my existing personnel in mind when designing routes and plays.
Neither of those two goals were "fit the Air Coryell system with most or many plays", despite my OC being Air Coryell, so we'll see how important it really is. It just seemed to compromise every single other goal I set for the playbook when I changed existing plays so that they would best fit my system. It made me move the QB in or out of shotgun when I didn't want to, or send a receiver deep who I wouldn't want to send deep, etc. To me, it wasn't worth it. Obviously haven't seen the on-field product yet.
I think what this really means is I don't have the right WRs for Air Coryell, so it's not surprising that I can't reconcile all of this neatly. Ultimately, though, I chose to base my playbook on my personnel + my own football principles, which happen to fly contrary to Air Coryell (I'm a strong believer in dinking and dunking). Looking forward to finding a different OC next year! I wasn't thinking about playbooks this past staff draft, having never made one before.