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2056 Week 9
http://www.thecfl.us/forum/viewtopic.php?t=9881
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Author:  JJ Smitty [ Tue Oct 22, 2019 5:04 am ]
Post subject:  2056 Week 9

Open your multiplayer game, go to Controls - Participants - Import game files - to grab the new stage file.

Teams the AI Modified their Roster/Depth:

Wrong Stage File:

Bad Import File:

2056 schedule: Sim's run at 6am MST

10/23/2019
10/24/2019 Week 10
10/25/2019

10/28/2019
10/29/2019 Week 11
10/30/2019
10/31/2019 Happy Halloween
11/1/2019


11/4/2019
11/5/2019 Week 12
11/6/2019
11/7/2019 Week 13
11/8/2019


11/11/2019
11/12/2019 Week 14
11/13/2019
11/14/2019 Week 15
11/15/2019

Author:  Ushikawa [ Tue Oct 22, 2019 7:03 am ]
Post subject:  Re: 2056 Week 9

At Honolulu, wish Toots was still around he was a good GM. Think this is the game we get our run game back to dominance against an AI defensive GP.

At the half, HON was killing us on the ground including a 63 yard run and highly efficient especially on 3rd in the air. We were lighting it up as well with Fulton well over 100 and the receivers generating big plays but we were down 24-17 as they had one extra possession.

We tied things up to open the 2nd but coudln't capitalize on the following TO, both Ds finally settled in but they added 13 more points over the 2nd half whle we just dried up.

Am realizing that our team is not what we really want to be. Not bad for sure but true video game football.

Our D is putrid (wish I could have a backsies on trading my stud S) and totally dependent on big plays. And I think it is because of 2 consecutive OC changes but the O just has too many TOs, we can light it up with the best of them but also go 0/6 in the 2nd half with 2 TOs despite starting near midfield a few times. Against a pretty mediocre defense as well. Think we will just have to run it more and play our best players on D in order to keep in the division battle but every game is just a 50-50 shot it would seem.

Author:  TurfToe [ Tue Oct 22, 2019 7:42 am ]
Post subject:  Re: 2056 Week 9

Quote:
Think this is the game we get our run game back to dominance against an AI defensive GP.
Shooter may not be Intelligent, but he is definitely not Artificial.

Author:  Ushikawa [ Tue Oct 22, 2019 8:11 am ]
Post subject:  Re: 2056 Week 9

I didn't even realizt hey had a new GM, makes me feel a bit better.

Author:  hbcook86 [ Tue Oct 22, 2019 9:21 am ]
Post subject:  Re: 2056 Week 9

Damn, Ricky Powell got hurt and the the backup QB just stunk up the joint. GG Smitty. looks like we are gonna be fighting tooth and nail the whole way.

Author:  JJ Smitty [ Tue Oct 22, 2019 10:28 am ]
Post subject:  Re: 2056 Week 9

Quote:
Damn, Ricky Powell got hurt and the the backup QB just stunk up the joint. GG Smitty. looks like we are gonna be fighting tooth and nail the whole way.
Good Game HB Yeah, with Powell in it would have been closer. We'll have to see next time at your house.

Author:  Aamalin [ Tue Oct 22, 2019 12:59 pm ]
Post subject:  Re: 2056 Week 9

Quote:
Quote:
Think this is the game we get our run game back to dominance against an AI defensive GP.
Shooter may not be Intelligent, but he is definitely not Artificial.
:lol:

Author:  Aamalin [ Tue Oct 22, 2019 1:00 pm ]
Post subject:  Re: 2056 Week 9

Any word on the HTML ?

Author:  CatDog [ Tue Oct 22, 2019 1:39 pm ]
Post subject:  Re: 2056 Week 9

With Week 9 in the books, a series of transactions and game-plan adjustments were all naught. The 99,100 spectators in attendance witnessed a clinic on how to kick a field goal and how to punt a ball. A total of eight field goals were attempted, and a total of eight field goals found the back of the net.

Spectators in attendance also witnessed the fruits of a terrible, sucky game plan that over-valued directional rushing almost to the point of achieving a negative total had the game gone on another drive or two.

Left : 11 for 16 yards
Middle : 13 for 50 yards
Right : 1 for 10 yards

In a game where Brooklyn took the air out of the ball and controlled the clock, Baltimore should have put the air INTO the ball and passed all over the yard. Brooklyn's secondary at times appeared vulnerable to the pass, however, the instead pounded the ball to the left for 1.5 yards a carry into the swirling toilet bowl.

Also put on display here -- the corpse of career sack leader Billy Ogden .

GG Dean

Author:  JJ Smitty [ Tue Oct 22, 2019 1:52 pm ]
Post subject:  Re: 2056 Week 9

Quote:
Any word on the HTML ?
should be soon, had some connection problems.

Author:  BGBob [ Tue Oct 22, 2019 6:57 pm ]
Post subject:  Re: 2056 Week 9

GG Detroit

Offense finally showed up, I reused my game plan from the first game of the season and worked well. At halftime I thought it was another L coming. Way too many turnovers on both sides. Good Luck the rest of the way.

Author:  Aamalin [ Wed Oct 23, 2019 7:30 am ]
Post subject:  Re: 2056 Week 9

Ummm.. Usually when we are ahead 31-0 we WIN the game... :evil:

I'd say GG San Antonio, but honestly, I can't speak right now... WTF ?




For those of you who didn't see it... We lost 42-41 after leading 31-0...

Author:  Sverngold [ Wed Oct 23, 2019 8:32 am ]
Post subject:  Re: 2056 Week 9

Tuscon marches out onto the field and promptly drops an egg. Embarrassment is an understatement.

Author:  mac88 [ Wed Oct 23, 2019 8:48 am ]
Post subject:  Re: 2056 Week 9

GG Atlanta, it always helps to return the opening kick off for a TD. Its comical how bad our run defense is, giving up 5 yards a carry week after week. The Wolfpack were capitalizing on that but just got slowed up with a few ints. Game script changed once we were up by a few scores and they had to kinda abandon the run. I'm hopeful in that getting back our starting LB Caryle with a 100 run D should help, hopefully.

Our offense was efficient thanks to second and shorts due to our run game, however we were terrible on 3rd down, I just cant figure that out this year.

I WOULD LOVE TO TRADE FOR A STUD RECEIVER GUYS!! I'll over pay!!

Its a shame to see Hunter Fulton of the Wolf pack suffer a career threatening knee injury best of luck goes out to him and his family.

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